The Lost Fleet

The Back Ground
Oh god here we go

You and your crew are called to a meeting with a large rebel group called the Embers. When you arrive other crews are in the room. So you and your crew take a seat in the corner and wait. After a while a leader of the rebel group stands and addresses the groups of misfit crews in front of him.

I have called you all together to organize a search for the lost fleet. (many eyes in the room roll ).
The legend of the lost fleet was wide spread across the galaxy. A “fleet” was constructed during the early clone wars that was operated by a A.I. called Angel, which refers to the legendary beings on the moons Iego. It was loaded on to 4 ships. 2 frigates and 2 destroyers. They were also manned by a crew in case the AI had problems. On the day of their launch a saboteur slipped four canisters of Knowt’s Disease. Which was set to open once the fleet reached it destination the outer rim. After the launch the crew was infected and it quickly spread and killed everyone on board. The AI was set to continue its mission unless it was stopped by a republic captain. So its mission, to patrol the outer rim and destroy and all separatist or enemies of the republic went unchecked. The ships slowly lost contact with the republic without human intervention.
After the fall of the republic all records of the fleets whereabouts and information about it was lost. It is now said to have been roaming the outer rim out of ammo, and out of control since its lauch. Some smugglers and other spacefaring persons have said to have seen the fleet.

The rebel group Is now asking your crew and 3 others to search for the fleet, secure its AI and anything on board. If the ships are operational you are to fly them back to the rebel base. They offer your crew a new battle cruiser with the AI loaded on it as a reward for the capturing of the fleet.

Welcome to your campaign!
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Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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